King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2

+200%
D721.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.cxd5 Nxd5 6.e4 Nb6 7.Ne2
Jun 16, 2028
TL;DR

Classical big-centre Neo-Grünfeld: 6.e4 claims the centre, 7.Ne2 keeps c3 covered, and Black hunts d4 with the standard ...c5 lever plus piece pressure from b6 and g7. Pure mainline Grünfeld philosophy redrawn inside a g3 fianchetto.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: A Complete Guide
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2 - Opening Moves
Summary

Starting from 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.cxd5 Nxd5 6.e4 Nb6 7.Ne2, players enter the King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2 — ECO D72. Across rating levels it shows up in 16,469 recorded games — enough data to map exactly where it succeeds and where it stalls.

History and Notable Players

It arises from the King's Indian Defence: 1.d4 Nf6 2.c4... Nxd5. On the White side, Zlatko Ilincic (27 games), Jiri Jirka (22 games), Miroslaw Grabarczyk (15 games) top the database. Notable Black exponents: Lubomir Ftacnik (9 games), Emil Sutovsky (8 games), David Navara (6 games).

Performance Across Rating Levels

Popularity and results vary sharply by rating level. The 1200 bracket has 70 games (0.00% of all games at that level); White wins 55.7%, Black 41.4%, 2.9% are drawn. By 1800, popularity is 0.00% and White's score is 52.8% to Black's 42.2%. At 2500, 0.01% of games go into this opening; draws sit at 9.3% — the line is well-mapped at this level. White's edge erodes by 3.4pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.

Move Diversity and Theory Depth

Looking at move selection shows how forcing — or not — the position really is. At 1200 Elo, the top reply is O-O, played 44.3% of the time. There are 5 other moves seeing meaningful share, and 75.7% of games stick to established theory. Entropy: 2.41. By 2500, O-O dominates at 66.5% of replies; only 3 viable alternatives remain and 96% of moves are theory. Entropy drops to 1.38. The narrowing is significant — strong players consolidate around a small set of best moves, while amateurs scatter across many plausible-looking options.

Common Mistakes

  • Neglecting development — Extra pawn moves in the opening are tempting, especially when you "know the moves". Developing a piece each turn is the simple correction.
  • Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.

Practice on Chessiverse

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Quick Facts

Main Line1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.cxd5 Nxd5 6.e4 Nb6 7.Ne2
DifficultyAdvanced
Style

Hypermodern openings let the opponent occupy the center with pawns, then attack it from the flanks with pieces and fianchettoed bishops. Control is exerted from a distance rather than by direct occupation.

16,469games on Lichess
51.2%
6.9%
41.9%
White wins Draws Black wins

Top Players

As White
As Black

Data from Lichess opening explorer (blitz & rapid)

Most Popular At2500
SharpnessCalm

Popularity by Rating

Percentage of all games at each rating bracket that feature this opening.

Data from Lichess opening explorer (blitz & rapid games)

Theory Adherence by Rating

How often players choose the single most popular move at this position. Higher = more predictable play.

Black to move after the opening line

Popularity Over Time

Share of all Lichess blitz + rapid games featuring this opening, by year.

Top Moves by Rating

Black to move after the opening line

RatingMost Popular2nd3rd
400O-O50%e550%
1000O-O63.2%Nc610.5%e510.5%
1200O-O44.3%Bg418.6%Nc612.9%
1400O-O48.7%Bg414.6%Nc614.6%
1600O-O54.3%Bg414.9%Nc611.1%
1800O-O57.7%Nc612%Bg411.7%
2000O-O68%Nc611.4%c59.3%
2200O-O70.2%c514.1%Nc68.9%
2500O-O66.5%c524%Nc65.6%

Popularity by Time Control

Bullet
<0.01%5K
Blitz
<0.01%14K
Rapid
<0.01%2K
2% more decisive in bullet
Raw data tables (Lichess blitz + rapid)
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: popularity and win rates by player rating
Rating (Elo)Share %GamesWhite win %Black win %Draw %Sharpness
4000.00250.050.00.01.000
10000.002055.035.010.00.900
12000.007055.741.42.90.971
14000.0022656.639.44.00.960
16000.0068756.340.63.10.969
18000.002,27752.842.25.00.950
20000.004,54650.943.16.10.939
22000.007,07749.942.08.10.919
25000.011,56452.338.49.30.907
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: move-choice theory adherence by rating
Rating (Elo)Top moveTop move %Viable movesTheory %Entropy
400O-O50.02100.01.000
1000O-O63.2684.21.773
1200O-O44.3575.72.412
1400O-O48.7577.92.276
1600O-O54.3480.32.121
1800O-O57.7481.41.979
2000O-O68.0488.71.619
2200O-O70.2393.21.482
2500O-O66.5396.01.377
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: popularity over time
YearShare %GamesWhite win %Black win %Draw %
20130.00475.025.00.0
20140.002070.030.00.0
20150.004551.142.26.7
20160.0018052.241.76.1
20170.0033045.846.47.9
20180.0059748.945.65.5
20190.0081451.443.55.2
20200.002,13853.839.36.9
20210.002,60352.341.06.6
20220.002,91250.741.87.5
20230.002,88350.142.67.3
20240.002,59650.642.66.7
20250.002,48551.741.27.0
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: popularity by time control
FormatShare %GamesWhite win %Black win %Draw %Sharpness
bullet0.004,58949.646.04.40.956
blitz0.0014,43650.642.57.00.930
rapid0.001,99755.537.86.80.932
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: top candidate moves by rating bracket
Rating (Elo)1st move1st %2nd move2nd %3rd move3rd %
400O-O50.0e550.0
1000O-O63.2Nc610.5e510.5
1200O-O44.3Bg418.6Nc612.9
1400O-O48.7Bg414.6Nc614.6
1600O-O54.3Bg414.9Nc611.1
1800O-O57.7Nc612.0Bg411.7
2000O-O68.0Nc611.4c59.3
2200O-O70.2c514.1Nc68.9
2500O-O66.5c524.0Nc65.6
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.Ne2: top practitioners by side
SidePlayerGames
WhiteZlatko Ilincic27
WhiteJiri Jirka22
WhiteMiroslaw Grabarczyk15
BlackLubomir Ftacnik9
BlackEmil Sutovsky8
BlackDavid Navara6

Frequently Asked Questions

What is the King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2?

The King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2 begins with 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.cxd5 Nxd5 6.e4 Nb6 7.Ne2 and is classified under ECO code D72.

Is the King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2 good for beginners?

The King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2 can be played at any level. Beginners should focus on understanding the key strategic ideas rather than memorizing long theoretical lines. Our AI bots at various rating levels provide a great way to practice the opening concepts.

What are the win rates for the King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2?

In a database of 16,469 master games, White wins 51.2% of the time, Black wins 41.9%, and 6.9% are drawn. Notable players on the White side include Zlatko Ilincic and Jiri Jirka. On the Black side, Lubomir Ftacnik and Emil Sutovsky are among the most frequent practitioners.

How can I practice the King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2?

On Chessiverse, you can practice the King's Indian Defence: 1.d4 Nf6 2.c4... 7.Ne2 by playing against our 600+ AI bots. Each bot has a unique playing style and opening repertoire, so you can find the perfect sparring partner for any level.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

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