Dunst Opening

A001.Nc3

Mar 27, 20264 min read

TL;DR 1.Nc3 is a real opening, not a gimmick: develops a piece, controls e4 and d5, and prepares wide-ranging transpositions. The catch is it blocks the c-pawn, so Queen's Pawn structures with c4 are off the table.

Dunst Opening: A Complete Guide
Dunst Opening - Opening Moves

Summary

1.Nc3 opens the Dunst Opening, ECO A00. Sometimes called the Van Geet, Heinrichsen, or simply 1.Nc3, this opening develops a knight to a sensible central square and then surrenders the typical c4 thrust in exchange for transpositional flexibility.

Strategic Overview

1.Nc3 is a real opening, not a joke — it develops a piece toward the centre, controls e4 and d5, and prepares for a wide variety of continuations. Two practical reasons keep it out of fashion. First, the knight on c3 blocks the c-pawn, which means typical Queen's Pawn structures requiring c4 are no longer available without further reorganisation. Second, unlike 1.Nf3 (which prevents 1...e5), 1.Nc3 doesn't prevent 1...d5 because the pawn would already be defended by the queen. The main response is precisely 1...d5, threatening 2...d4 to take space and chase the knight again. White can prevent or allow that threat through different strategies. 2.d4 transposes into closed-game structures; 2.Nf3 enters a reversed Mexican Defense; 2.e3 supports the centre passively. The most direct try is 2.e4, allowing 2...d4 3.Nce2 e5 4.Ng3 and accepting a strange but playable position. Many other White moves on move two simply transpose into more conventional king-pawn openings. The Dunst is a sound sideline with real strategic content. It avoids mainstream theory while keeping the option to enter the same middlegames through different doors.

Key Ideas

When players succeed in this line, they usually do so by leaning on the following themes:

  • Knight develops to a real central square — Unlike most A00 sidelines, 1.Nc3 actually puts a piece on a square that influences the centre. It controls e4 and d5 and is a legitimate developing move.
  • Loses the option of c4 — The knight on c3 blocks the natural c-pawn advance, which means standard Queen's Gambit and English structures are unavailable. White trades opening breadth for the surprise factor of the move order.
  • 1...d5 is the main response — Black usually plays 1...d5, threatening to kick the knight with ...d4. The response is principled because the d-pawn is defended by the queen, unlike with 1.Nf3.
  • Highly transpositional — Most White second moves transpose into more conventional openings — closed games, reversed Mexican, or king-pawn structures. The Dunst is more a move-order trick than an independent system.

Main Lines and Variations

The main branches off 1.Nc3 include:

Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.

Common Mistakes

  • Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
  • Playing without a plan — Each Dunst Opening middlegame demands a specific approach. Decide whether the position calls for attack, manoeuvre, or simplification before reaching for a move.

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The move 1.Nc3 appears as early as Blackburne versus Noa, London 1883. It collected different names around the world: for Lithuania's Arved Heinrichsen, for Dutch IM Dirk van Geet, who used it frequently, and in the United States for Ted Dunst. Despite that pedigree it has stayed a rarity, only the eighth most common first move.

Named after: Named for Ted A. Dunst (1907-1985), a New York master who analyzed and played 1.Nc3.

Notable players: Ted A. Dunst, Dirk van Geet

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Quick Facts

Games on Lichess
20,892,038
Most Popular At
400
Sharpness
Balanced
Flexible knight development that can transpose almost anywhere; mildly offbeat but not inherently sharp.
Main Line
1.Nc3
FEN
rnbqkbnr/pppppppp/8/8/8/2N5/PPPPPPPP/R1BQKBNR b KQkq - 1 1
Style
Unorthodox

White wins 47.9%, draws 4.7%, Black wins 47.4%.

Data from Lichess opening explorer (blitz & rapid)

Unorthodox
Unorthodox openings deviate from classical principles to surprise opponents and lead the game into unfamiliar territory. They can be highly effective when the opponent is unprepared.

Popularity by Rating

Popularity view

It's played most at 400: about 1 in 98 games there, against 1 in 310 games at 1600. At 1200, White wins 47% and Black 49%; at 2500 it's 50% to 41%, with more draws (10%).

Percentage of all games at each rating bracket that feature this opening.

Data from Lichess opening explorer (blitz & rapid games)

Theory Adherence by Rating

Theory adherence view

At 1200, Black's most common reply is 1...e5 (43% of games), with three other moves each played in at least 1 in 20 games. By 2500 the choice widens to five common replies, led by 1...d5 (42%).

How often players choose the single most popular move at this position. Higher = more predictable play.

Black to move after the opening line

Popularity Over Time

It has held steady: about 1 in 230 games in 2025, much as in 2013 (1 in 220 games). It peaked in 2015, at 1 in 180 games.

Share of all Lichess blitz + rapid games featuring this opening, by year.

Top Moves by Rating

Black to move after the opening line

Top moves by rating
RatingMost Popular2nd3rd
4001...e549.6%1...d516.7%1...Nf66.5%
10001...e546.9%1...d518.6%1...Nf67.3%
12001...e542.9%1...d519.7%1...Nf68.6%
14001...e536.3%1...d521.8%1...Nf610.9%
16001...e527.7%1...d524.6%1...Nf614.4%
18001...d526.8%1...Nf619.3%1...e518.7%
20001...d529%1...Nf623.5%1...e511.8%
22001...d534%1...Nf622.6%1...c511.1%
25001...d542%1...Nf616.5%1...c514.6%

Popularity by Time Control

The faster the game, the more it's played: about 1 in 120 bullet games, against 1 in 230 rapid games. White wins more often in bullet (50%) than in rapid (46%).

  • Bullet0.81%21.6M
  • Blitz0.45%16.1M
  • Rapid0.43%4.7M

2% more decisive in bullet

Raw Data Tables (Lichess Blitz + Rapid)
Dunst Opening: popularity and win rates by player rating
Rating (Elo)Share %GamesWhite win %Black win %Draw %Sharpness
4001.022,350,94745.848.45.70.943
10000.622,617,17946.248.94.90.951
12000.463,109,53446.749.04.40.956
14000.373,382,27146.949.04.10.959
16000.333,237,40948.347.44.20.958
18000.352,967,06550.145.44.50.955
20000.492,206,92750.744.35.00.950
22000.57955,21749.444.16.60.934
25000.4865,48949.540.79.80.902
Dunst Opening: move-choice theory adherence by rating
Rating (Elo)Top moveTop move %Viable movesTheory %Entropy
4001...e549.6572.82.475
10001...e546.9472.72.530
12001...e542.9471.32.627
14001...e536.3569.02.760
16001...e527.7666.72.881
18001...d526.8664.92.942
20001...d529.0664.32.910
22001...d534.0667.72.802
25001...d542.0573.02.611
Dunst Opening: popularity over time
YearShare %GamesWhite win %Black win %Draw %
20130.4613,30147.449.43.2
20140.5045,12347.648.93.5
20150.54120,22446.749.53.8
20160.53327,80846.449.54.0
20170.48545,03147.448.44.3
20180.48897,48048.047.64.3
20190.471,357,49748.047.64.3
20200.452,566,46147.347.75.0
20210.453,401,42047.247.75.1
20220.443,271,11248.047.34.7
20230.433,403,42948.047.34.7
20240.433,212,76648.347.04.7
20250.433,205,94148.347.04.7
Dunst Opening: popularity by time control
FormatShare %GamesWhite win %Black win %Draw %Sharpness
bullet0.8121,600,86350.246.83.10.969
blitz0.4516,147,20548.347.14.60.954
rapid0.434,744,83346.248.75.10.949
Dunst Opening: top candidate moves by rating bracket
Rating (Elo)1st move1st %2nd move2nd %3rd move3rd %
4001...e549.61...d516.71...Nf66.5
10001...e546.91...d518.61...Nf67.3
12001...e542.91...d519.71...Nf68.6
14001...e536.31...d521.81...Nf610.9
16001...e527.71...d524.61...Nf614.4
18001...d526.81...Nf619.31...e518.7
20001...d529.01...Nf623.51...e511.8
22001...d534.01...Nf622.61...c511.1
25001...d542.01...Nf616.51...c514.6

Frequently Asked Questions

Dunst Opening

What is this opening?

This opening begins with 1.Nc3 and is classified under ECO code A00.

Is this opening good for beginners?

This opening can be played at any level. Beginners should focus on understanding the key strategic ideas rather than memorizing long theoretical lines. Our AI bots at various rating levels provide a great way to practice the opening concepts.

What are the main variations of this opening?

The main continuations include: Van Geet Opening: Reversed Nimzowitsch; Novosibirsk Opening. Each variation leads to distinct types of positions with their own strategic themes.

What are the win rates for this opening?

In a database of 20,892,038 games, White wins 47.9% of the time, Black wins 47.4%, and 4.7% are drawn.

Sources

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International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

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