Amar Opening

Popularity increased 14% since 2013

A001.Nh3

Mar 27, 20263 min read

TL;DR 1.Nh3 develops a knight to the rim where it controls minimal squares. Not losing but surrendering the first-move advantage in practical terms. Black scores 54% by simply playing any reasonable centre-claiming move.

Amar Opening: A Complete Guide
Amar Opening - Opening Moves

Summary

1.Nh3 opens the Amar Opening, ECO A00. Also known as the Paris Opening or the Drunken Knight Opening, 1.Nh3 sends the king's knight to the edge of the board on the very first move — and chess pedagogy hates the edge of the board.

Strategic Overview

1.Nh3 is one of the genuinely strange first moves. The knight develops, which technically counts as progress, but it goes to a square where it controls very few central squares and exerts almost no influence on the position. The standard chess maxim "knights on the rim are dim" exists for a reason: from h3 the knight has just three squares to move to, none of them particularly inspiring. White hasn't lost material and hasn't created any structural weaknesses, but the move surrenders the first-move advantage in practical terms. Black can essentially play any decent opening move and reach a comfortable position. The only thing Black should avoid is 1...g5??, which both weakens the king and drops a pawn after a future Nxg5. Otherwise Black has free choice. Most lines see Black grabbing the centre with ...d5 or ...e5 and developing naturally, with White scrambling to do something useful with the misplaced knight. At master level the opening is a joke; at any level it's hard to find a serious justification beyond surprise value.

Key Ideas

When players succeed in this line, they usually do so by leaning on the following themes:

  • Knight on the rim is functionally bad — Developing the knight to h3 puts it on a square with minimal central influence and few good follow-up squares. It's the textbook example of where a knight does not belong.
  • Effectively surrenders the first-move edge — Because the move achieves nothing concrete, Black can play almost any reasonable response and reach a position where White has no advantage. The first-move tempo is essentially wasted.
  • Avoid only the trap 1...g5?? — Black should not weaken the kingside by playing ...g5, since the knight on h3 can simply capture the pawn. Any other normal developing move is acceptable.

Main Lines and Variations

The main branches off 1.Nh3 include:

Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.

Common Mistakes

  • Neglecting development — Extra pawn moves in the opening are tempting, especially when you "know the moves". Developing a piece each turn is the simple correction.
  • Playing without a plan — Each Amar Opening middlegame demands a specific approach. Decide whether the position calls for attack, manoeuvre, or simplification before reaching for a move.

Practice on Chessiverse

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The move was played in 1930s Paris by the amateur Charles Amar, and Tartakower used both the Amar and Paris Opening names for it. Tartakower's 1933 Paris game against Lilienthal produced the Gent Gambit line, and Carlsen won with the opening in a 2018 rapid PRO Chess League game against Dreev.

Named after: Charles Amar, a Parisian amateur who played 1.Nh3 in the 1930s; Savielly Tartakower probably coined the name.

Notable players: Charles Amar, Savielly Tartakower, Magnus Carlsen

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Quick Facts

Games on Lichess
1,142,208
Most Popular At
400
Sharpness
Sharp
The rim-knight 1.Nh3 is an eccentric, unbalancing curiosity that concedes the center and leads to irregular, double-edged play.
Main Line
1.Nh3
FEN
rnbqkbnr/pppppppp/8/8/8/7N/PPPPPPPP/RNBQKB1R b KQkq - 1 1
Style
Unorthodox

White wins 39.3%, draws 6.6%, Black wins 54.1%.

Data from Lichess opening explorer (blitz & rapid)

Unorthodox
Unorthodox openings deviate from classical principles to surprise opponents and lead the game into unfamiliar territory. They can be highly effective when the opponent is unprepared.

Popularity by Rating

Popularity view

It's played most at 400: about 1 in 1,000 games there, against 1 in 8,100 games at 1600. At 1200, White wins 34% and Black 59%; at 2500 it's 48% to 44%.

Percentage of all games at each rating bracket that feature this opening.

Data from Lichess opening explorer (blitz & rapid games)

Theory Adherence by Rating

Theory adherence view

At 1200, Black's most common reply is 1...e5 (42% of games), with two other moves each played in at least 1 in 20 games. By 2500 the choice widens to four common replies, led by 1...d5 (54%).

How often players choose the single most popular move at this position. Higher = more predictable play.

Black to move after the opening line

Popularity Over Time

It's more popular than it used to be: about 1 in 5,200 games in 2025, up from 1 in 5,900 games in 2013. It peaked in 2021, at 1 in 3,000 games.

Share of all Lichess blitz + rapid games featuring this opening, by year.

Top Moves by Rating

Black to move after the opening line

Top moves by rating
RatingMost Popular2nd3rd
4001...e549.8%1...d521.6%1...e65.5%
10001...e547.2%1...d523.4%1...e66.1%
12001...e542.1%1...d526.4%1...e66.5%
14001...e534.6%1...d532.8%1...e66.6%
16001...d541%1...e525.7%1...e66.5%
18001...d545.4%1...e518.9%1...Nf66.4%
20001...d546.1%1...e516.4%1...Nf68.6%
22001...d547%1...e515.7%1...Nf610.2%
25001...d553.5%1...e516.3%1...Nf67.9%

Popularity by Time Control

It's played most in bullet: about 1 in 3,300 bullet games, against 1 in 4,300 blitz games. White wins more often in bullet (47%) than in rapid (34%).

  • Bullet0.03%794K
  • Blitz0.02%836K
  • Rapid0.03%306K

4% more decisive in bullet

Raw Data Tables (Lichess Blitz + Rapid)
Amar Opening: popularity and win rates by player rating
Rating (Elo)Share %GamesWhite win %Black win %Draw %Sharpness
4000.10230,14236.755.08.30.917
10000.04186,08935.357.17.60.924
12000.02167,68133.758.67.70.923
14000.02164,94035.458.36.30.937
16000.01122,80142.053.34.70.953
18000.01124,98548.946.94.20.958
20000.02102,18849.945.05.20.948
22000.0239,85645.747.96.30.937
25000.033,52648.144.37.60.924
Amar Opening: move-choice theory adherence by rating
Rating (Elo)Top moveTop move %Viable movesTheory %Entropy
4001...e549.8476.92.395
10001...e547.2376.72.446
12001...e542.1375.02.553
14001...e534.6374.02.608
16001...d541.0473.22.587
18001...d545.4570.72.588
20001...d546.1571.12.604
22001...d547.0472.92.574
25001...d553.5477.72.342
Amar Opening: popularity over time
YearShare %GamesWhite win %Black win %Draw %
20130.0249128.369.22.4
20140.021,83729.267.92.9
20150.023,81730.466.03.6
20160.0213,44935.160.54.4
20170.0227,92340.955.33.8
20180.0348,41141.754.14.3
20190.0261,06942.053.84.1
20200.03173,41736.056.07.9
20210.03254,27837.054.58.5
20220.02174,05640.153.76.1
20230.02169,76241.053.06.0
20240.02146,56341.352.66.0
20250.02143,83140.653.16.3
Amar Opening: popularity by time control
FormatShare %GamesWhite win %Black win %Draw %Sharpness
bullet0.03793,91747.049.93.10.969
blitz0.02836,03241.252.56.30.937
rapid0.03306,17634.158.47.50.925
Amar Opening: top candidate moves by rating bracket
Rating (Elo)1st move1st %2nd move2nd %3rd move3rd %
4001...e549.81...d521.61...e65.5
10001...e547.21...d523.41...e66.1
12001...e542.11...d526.41...e66.5
14001...e534.61...d532.81...e66.6
16001...d541.01...e525.71...e66.5
18001...d545.41...e518.91...Nf66.4
20001...d546.11...e516.41...Nf68.6
22001...d547.01...e515.71...Nf610.2
25001...d553.51...e516.31...Nf67.9

Frequently Asked Questions

Amar Opening

What is this opening?

This opening begins with 1.Nh3 and is classified under ECO code A00. The Ammonia opening is based on the chemical formula of ammonia (NH 3 ) and the fact that ammonia, like this opening, 'stinks'.

Is this opening good for beginners?

This opening can be played at any level. Beginners should focus on understanding the key strategic ideas rather than memorizing long theoretical lines. Our AI bots at various rating levels provide a great way to practice the opening concepts.

What are the main variations of this opening?

The main continuations include: this opening: Paris Gambit. Each variation leads to distinct types of positions with their own strategic themes.

What are the win rates for this opening?

In a database of 1,142,208 games, White wins 39.3% of the time, Black wins 54.1%, and 6.6% are drawn.

Sources

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International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

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