

Starting from 1.d4 f5 2.c4 Nf6 3.g3 g6 4.Bg2 Bg7 5.Nf3 0-0 6.0-0 d6 7.Nc3 c6, players enter the Dutch Defence: 1.d4 f5 2.c4... c6 — ECO A88. Across rating levels it shows up in 198,734 recorded games — enough data to map exactly where it succeeds and where it stalls.
History and Notable Players
It arises from the Dutch Defence: 1.d4 f5 2.c4... 5.Nf3. On the White side, Ivan Farago (12 games), Boris Gelfand (9 games), Wolfgang Uhlmann (8 games) top the database. Notable Black exponents: Pavel Potapov (28 games), Mihai-Lucian Grunberg (25 games), Evgenij Agrest (21 games).
Performance Across Rating Levels
How well the Dutch Defence: 1.d4 f5 2.c4... c6 works depends on what level you're playing at. The 1200 bracket has 634 games (0.00% of all games at that level); White wins 56.2%, Black 40.1%, 3.8% are drawn. At 1800 the opening surfaces in 0.01% of games; White wins 50.1%, Black 44.5%, draws 5.4%. At the top end (2500+ Elo), popularity is 0.05% with 9.7% draws — a clear sign of how much theory rules the line at master level. White's edge erodes by 9.5pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.
Move Diversity and Theory Depth
What players actually play after the opening moves depends heavily on rating. At 1200 Elo, the top reply is Bg5, played 24.3% of the time. There are 7 other moves seeing meaningful share, and 58.6% of games stick to established theory. Entropy: 3.15. By 2500, d5 dominates at 38.7% of replies; only 6 viable alternatives remain and 69.9% of moves are theory. Entropy drops to 2.64. The narrowing is significant — strong players consolidate around a small set of best moves, while amateurs scatter across many plausible-looking options.
Common Mistakes
- Neglecting development — Extra pawn moves in the opening are tempting, especially when you "know the moves". Developing a piece each turn is the simple correction.
- Playing without a plan — Each Dutch Defence: 1.d4 f5 2.c4... c6 middlegame demands a specific approach. Decide whether the position calls for attack, manoeuvre, or simplification before reaching for a move.
Practice on Chessiverse
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