King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0

+136%
E651.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 c5 7.0-0
Sep 11, 2028
TL;DR

Both kings tucked away, the central tension defines play. White's fianchettoed bishop eyes the queenside while Black decides between ...cxd4, ...Nc6 or maintaining the tension — small move-order choices that shape the middlegame.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: A Complete Guide
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0 - Opening Moves
Summary

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 c5 7.0-0 opens the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0, ECO E65. Lichess records 411,342 games in this line, which gives us a reliable view of how it actually performs in practice.

History and Notable Players

It arises from the King's Indian Defence: 1.d4 Nf6 2.c4... c5. Among the most prolific White practitioners are Milan Vukic (14 games), Nino Kirov (9 games), Gyozo V Forintos (8 games). Black-side regulars include Svetozar Gligoric (21 games), Ariel Sorin (15 games), Diego Flores (10 games).

Performance Across Rating Levels

How well the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0 works depends on what level you're playing at. At 1200 Elo, the opening shows up in 0.00% of games (4,217 samples). White scores 51.8%, Black 44%, draws 4.2%. At 1800 the opening surfaces in 0.01% of games; White wins 53.4%, Black 41.1%, draws 5.4%. Among 2500-rated players the line appears in 0.09% of games and draws spike to 11.1%, indicating tight preparation. Positions also become less sharp as level rises (sharpness 0.96 → 0.89).

Time Control Patterns

Time control matters here: bullet players reach for this opening more than others. In bullet, it appears in 0.02% of games (426,593); White wins 51.4%. Blitz shows 0.01% adoption across 375,084 games, White scoring 51.7%. In rapid, the share rises to 0.00% — 35,358 games, White 53.1%.

Move Diversity and Theory Depth

What players actually play after the opening moves depends heavily on rating. At 1200 Elo, the top reply is cxd4, played 54.7% of the time. There are 4 other moves seeing meaningful share, and 81% of games stick to established theory. Entropy: 2.19. By 2500, Nc6 dominates at 70.2% of replies; only 2 viable alternatives remain and 98% of moves are theory. Entropy drops to 1.13. That entropy collapse is the signature of a line where preparation pays off: at the top, players know the best move and play it.

Tracking the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0 year over year shows a clear story. Adoption peaked in 2020 at 0.01% (61,835 games). By 2025 it sits at 0.01% — a 136% shift overall, leaving the line on the rise.

Main Lines and Variations

After 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 c5 7.0-0, the established follow-ups are:

Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.

Common Mistakes

  • Drifting away from main theory — At 400 Elo, theory adherence sits at 70% — versus 90.3% at 2000. The most popular deviation is b6 (played 8.8% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
  • Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
  • Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.

Practice on Chessiverse

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Quick Facts

Main Line1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 c5 7.0-0
DifficultyAdvanced
Style

Hypermodern openings let the opponent occupy the center with pawns, then attack it from the flanks with pieces and fianchettoed bishops. Control is exerted from a distance rather than by direct occupation.

411,342games on Lichess
51.8%
6.9%
41.2%
White wins Draws Black wins

Top Players

As White
As Black

Data from Lichess opening explorer (blitz & rapid)

Most Popular At2500
SharpnessCalm

Popularity by Rating

Percentage of all games at each rating bracket that feature this opening.

Data from Lichess opening explorer (blitz & rapid games)

Theory Adherence by Rating

How often players choose the single most popular move at this position. Higher = more predictable play.

Black to move after the opening line

Popularity Over Time

Share of all Lichess blitz + rapid games featuring this opening, by year.

Top Moves by Rating

Black to move after the opening line

RatingMost Popular2nd3rd
400cxd439.6%Nc621.5%b68.8%
1000cxd450.4%Nc621.5%b67.1%
1200cxd454.7%Nc620.3%b66.1%
1400cxd458%Nc620.2%Nbd76.1%
1600cxd458.7%Nc622%Nbd75.9%
1800cxd453.5%Nc630.1%Nbd74.9%
2000cxd444.4%Nc641.8%Nbd74%
2200Nc658%cxd433.2%Nbd73.1%
2500Nc670.2%cxd426.1%Nbd71.7%

Popularity by Time Control

Bullet
0.02%427K
Blitz
0.01%375K
Rapid
<0.01%35K
2% more decisive in bullet
Raw data tables (Lichess blitz + rapid)
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: popularity and win rates by player rating
Rating (Elo)Share %GamesWhite win %Black win %Draw %Sharpness
4000.0027754.240.15.80.942
10000.001,29554.341.24.50.955
12000.004,21751.844.04.20.958
14000.0011,38854.341.54.10.959
16000.0030,79254.141.14.80.952
18000.0181,19453.441.15.40.946
20000.03141,74452.141.26.80.932
22000.08127,71150.041.48.50.915
25000.0912,72449.439.511.10.889
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: move-choice theory adherence by rating
Rating (Elo)Top moveTop move %Viable movesTheory %Entropy
400cxd439.6570.02.724
1000cxd450.4379.02.342
1200cxd454.7481.02.192
1400cxd458.0384.32.049
1600cxd458.7386.61.954
1800cxd453.5288.51.892
2000cxd444.4290.31.804
2200Nc658.0294.31.510
2500Nc670.2298.01.128
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: popularity over time
YearShare %GamesWhite win %Black win %Draw %
20130.0010362.133.04.9
20140.0150354.738.86.6
20150.011,93052.541.75.8
20160.015,29354.439.36.3
20170.0110,25153.440.85.9
20180.0118,43153.340.46.4
20190.0127,55552.740.96.4
20200.0161,83553.239.67.2
20210.0163,86052.640.37.1
20220.0162,43851.541.67.0
20230.0163,57051.141.87.1
20240.0160,86950.642.47.0
20250.0162,87350.842.46.8
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: popularity by time control
FormatShare %GamesWhite win %Black win %Draw %Sharpness
bullet0.02426,59351.443.75.00.950
blitz0.01375,08451.741.46.90.931
rapid0.0035,35853.139.57.40.926
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: top candidate moves by rating bracket
Rating (Elo)1st move1st %2nd move2nd %3rd move3rd %
400cxd439.6Nc621.5b68.8
1000cxd450.4Nc621.5b67.1
1200cxd454.7Nc620.3b66.1
1400cxd458.0Nc620.2Nbd76.1
1600cxd458.7Nc622.0Nbd75.9
1800cxd453.5Nc630.1Nbd74.9
2000cxd444.4Nc641.8Nbd74.0
2200Nc658.0cxd433.2Nbd73.1
2500Nc670.2cxd426.1Nbd71.7
King's Indian Defence: 1.d4 Nf6 2.c4...... 7.0-0: top practitioners by side
SidePlayerGames
WhiteMilan Vukic14
WhiteNino Kirov9
WhiteGyozo V Forintos8
BlackSvetozar Gligoric21
BlackAriel Sorin15
BlackDiego Flores10

Frequently Asked Questions

What is the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0?

The King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0 begins with 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 c5 7.0-0 and is classified under ECO code E65.

Is the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0 good for beginners?

The King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0 can be played at any level. Beginners should focus on understanding the key strategic ideas rather than memorizing long theoretical lines. Our AI bots at various rating levels provide a great way to practice the opening concepts.

What are the main variations of the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0?

The main continuations include: King's Indian Defence: 1.d4 Nf6 2.c4... 8.d5. Each variation leads to distinct types of positions with their own strategic themes.

What are the win rates for the King's Indian Defence: 1.d4 Nf6 2.c4... 7.0-0?

In a database of 411,342 master games, White wins 51.8% of the time, Black wins 41.2%, and 6.9% are drawn. Notable players on the White side include Milan Vukic and Nino Kirov. On the Black side, Svetozar Gligoric and Ariel Sorin are among the most frequent practitioners.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

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