King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4

+12%
E701.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4
Sep 16, 2028
TL;DR

The classical King's Indian crossroads. White claims the full centre with c4-d4-e4 and forces Black to choose a structural plan: the ...e5 break leading to Mar del Plata races, or ...c5 for Benoni-flavoured counterplay.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: A Complete Guide
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4 - Opening Moves
Summary

The King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 begins with 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 (ECO E70). The principled answer. Black has invited White to take the centre, and 4.e4 accepts the invitation in full. From here, every classical King's Indian system branches out.

Strategic Overview

After 4.e4, White owns a textbook classical centre: pawns on c4, d4 and e4, with the natural development of pieces to follow. Black's main move is 4...d6, which is doing more than it looks. The pawn on d6 stops e4-e5 from kicking the knight, opens a diagonal for the queen's bishop, and sets the stage for one of the King's Indian's signature pawn breaks — either ...e5, leading to the locked centres of the Mar del Plata and Bayonet structures, or ...c5, transposing into Benoni-flavoured positions. The strategic battle is now fully drawn: White claims the centre and queenside space, Black accepts cramping in exchange for kingside attacking chances and central counter-breaks at the moment of their choosing. White's main line continues 5.Nf3 O-O 6.Be2 e5 7.O-O, the Classical Variation that has been the central battleground of the King's Indian for decades. 4...O-O is also playable since e4-e5 attacks an empty square; if White does push, Black tucks the knight away on e8 and the structure resembles a more committal Four Pawns Attack. A note of warning: 4...d5 is a mistake here because the c4 and e4 pawns clamp down on d5; if Black wanted a Grünfeld, they should have played ...d5 a move earlier.

Key Ideas

When players succeed in this line, they usually do so by leaning on the following themes:

  • 4...d6 enables both ...e5 and ...c5 breaks — The little pawn move on d6 is the launchpad for the entire King's Indian. It prevents e4-e5, opens the c8-h3 diagonal, and prepares either ...e5 (Classical structures) or ...c5 (Benoni-like positions) depending on White's setup.
  • Classical centre versus piece play — White accepts the invitation to seize the centre with c4, d4 and e4. The whole game becomes a question of whether that centre is durable or whether Black's piece pressure and counter-breaks can crack it.
  • The Classical main line is 5.Nf3 O-O 6.Be2 e5 7.O-O — This is the road into the Mar del Plata, Bayonet, Petrosian, and other classical systems. The choice of when and how to resolve the central tension defines the middlegame.
  • 4...d5 is a mistake — too late for a Grünfeld — Pushing ...d5 now drops the pawn since White's c4 and e4 pawns both hit d5. If Black wanted a Grünfeld, the time was move three, not move four.

History and Notable Players

It arises from the King's Indian Defence: 1.d4 Nf6 2.c4... 3.Nc3. Among the most prolific White practitioners are Ivan Farago (192 games), Loek Van Wely (140 games), Viktor Korchnoi (136 games). Black-side regulars include Wolfgang Uhlmann (256 games), Ilia Smirin (207 games), Zdenko Kozul (204 games).

Performance Across Rating Levels

How well the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 works depends on what level you're playing at. Among 1200-rated players, it appears in 0.07% of games — 497,674 of them on record — with White winning 50.1% and Black 46.4%. At 1800 the opening surfaces in 0.43% of games; White wins 49.8%, Black 45.7%, draws 4.5%. At 2500, 1.39% of games go into this opening; draws sit at 8.6% — the line is well-mapped at this level.

Time Control Patterns

The King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 skews toward blitz chess. In bullet, it appears in 0.21% of games (5,597,960); White wins 50.6%. Blitz shows 0.31% adoption across 11,033,755 games, White scoring 49.9%. In rapid, the share rises to 0.20% — 2,168,216 games, White 49.3%.

Move Diversity and Theory Depth

Move choice is far from uniform in the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4. At 1200 Elo, the top reply is d6, played 68.4% of the time. There are 2 other moves seeing meaningful share, and 94.5% of games stick to established theory. Entropy: 1.35. By 2500, d6 dominates at 67.6% of replies; only 2 viable alternatives remain and 99.9% of moves are theory. Entropy drops to 0.94.

Year-over-year data tells you whether this opening is a contemporary fixture or a fading one. Adoption peaked in 2018 at 0.36% (666,100 games). By 2025 it sits at 0.24% — a 12% shift overall, leaving the line on the rise.

Main Lines and Variations

After 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4, the established follow-ups are:

Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.

Common Mistakes

  • Drifting away from main theory — At 400 Elo, theory adherence sits at 90.7% — versus 98.8% at 2000. The most popular deviation is O-O (played 33.3% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
  • Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
  • Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.

Practice on Chessiverse

Ready to try the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 against a bot? Pick an opponent at your level and play a game.

Quick Facts

Main Line1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4
DifficultyIntermediate
Style

Hypermodern openings let the opponent occupy the center with pawns, then attack it from the flanks with pieces and fianchettoed bishops. Control is exerted from a distance rather than by direct occupation.

13,227,989games on Lichess
49.8%
4.9%
45.4%
White wins Draws Black wins

Top Players

As White
As Black

Data from Lichess opening explorer (blitz & rapid)

Most Popular At2500
SharpnessSharp

Popularity by Rating

Percentage of all games at each rating bracket that feature this opening.

Data from Lichess opening explorer (blitz & rapid games)

Theory Adherence by Rating

How often players choose the single most popular move at this position. Higher = more predictable play.

Black to move after the opening line

Popularity Over Time

Share of all Lichess blitz + rapid games featuring this opening, by year.

Top Moves by Rating

Black to move after the opening line

RatingMost Popular2nd3rd
400d654.3%O-O33.3%Nc63.2%
1000d662.1%O-O28%e62.4%
1200d668.4%O-O24.2%e61.9%
1400d672.4%O-O21.9%e61.5%
1600d676.2%O-O19.5%e61.2%
1800d679%O-O17.9%c60.9%
2000d679.4%O-O19%c50.5%
2200d675%O-O24.3%c50.4%
2500d667.6%O-O32.1%c50.2%

Popularity by Time Control

Bullet
0.21%5.6M
Blitz
0.31%11.0M
Rapid
0.20%2.2M
2% more decisive in bullet
Raw data tables (Lichess blitz + rapid)
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: popularity and win rates by player rating
Rating (Elo)Share %GamesWhite win %Black win %Draw %Sharpness
4000.0129,08251.345.43.30.967
10000.04151,46050.146.53.50.965
12000.07497,67450.146.43.60.964
14000.131,218,71750.445.93.60.964
16000.242,408,72850.345.74.00.960
18000.433,596,59349.845.74.50.955
20000.723,258,88849.445.25.40.946
22001.111,876,88149.344.06.70.933
25001.39189,96648.243.28.60.914
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: move-choice theory adherence by rating
Rating (Elo)Top moveTop move %Viable movesTheory %Entropy
400d654.3290.71.735
1000d662.1292.51.544
1200d668.4294.51.353
1400d672.4295.81.209
1600d676.2296.81.070
1800d679.0297.80.944
2000d679.4298.80.859
2200d675.0299.70.872
2500d667.6299.90.937
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: popularity over time
YearShare %GamesWhite win %Black win %Draw %
20130.226,30052.843.43.8
20140.2926,36450.045.54.5
20150.3578,75449.845.64.6
20160.34209,93750.444.94.8
20170.35399,45949.945.54.6
20180.36666,10049.745.74.6
20190.33941,71849.945.54.7
20200.341,953,32149.945.05.2
20210.292,195,50149.745.35.0
20220.272,023,23649.845.54.8
20230.251,983,70049.745.44.8
20240.251,857,90049.845.44.9
20250.241,816,02649.745.44.9
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: popularity by time control
FormatShare %GamesWhite win %Black win %Draw %Sharpness
bullet0.215,597,96050.646.23.30.967
blitz0.3111,033,75549.945.34.80.952
rapid0.202,168,21649.345.45.30.947
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: top candidate moves by rating bracket
Rating (Elo)1st move1st %2nd move2nd %3rd move3rd %
400d654.3O-O33.3Nc63.2
1000d662.1O-O28.0e62.4
1200d668.4O-O24.2e61.9
1400d672.4O-O21.9e61.5
1600d676.2O-O19.5e61.2
1800d679.0O-O17.9c60.9
2000d679.4O-O19.0c50.5
2200d675.0O-O24.3c50.4
2500d667.6O-O32.1c50.2
King's Indian Defence: 1.d4 Nf6 2.c4...... 4.e4: top practitioners by side
SidePlayerGames
WhiteIvan Farago192
WhiteLoek Van Wely140
WhiteViktor Korchnoi136
BlackWolfgang Uhlmann256
BlackIlia Smirin207
BlackZdenko Kozul204

Frequently Asked Questions

What is the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4?

The King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 begins with 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 and is classified under ECO code E70. The most principled move, with 4.

Is the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 good for beginners?

The King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4 can be played at any level. Beginners should focus on understanding the key strategic ideas rather than memorizing long theoretical lines. Our AI bots at various rating levels provide a great way to practice the opening concepts.

What are the main variations of the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4?
What are the win rates for the King's Indian Defence: 1.d4 Nf6 2.c4... 4.e4?

In a database of 13,227,989 master games, White wins 49.8% of the time, Black wins 45.4%, and 4.9% are drawn. Notable players on the White side include Ivan Farago and Loek Van Wely. On the Black side, Wolfgang Uhlmann and Ilia Smirin are among the most frequent practitioners.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

Practice This Opening on Chessiverse

Play against 1000+ AI bots with unique personalities and opening repertoires. From beginner-friendly to grandmaster-level opponents, find the perfect sparring partner for any opening.

Play Now

Not sure which opening fits you? Take the free chess personality test — your style determines which openings will work with you.

Back to Articles