

1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 0-0 5.Nf3 opens the Nimzo-Indian Defence: 1.d4 Nf6 2.c4... 5.Nf3, ECO E50. Lichess records 271,981 games in this line, which gives us a reliable view of how it actually performs in practice.
History and Notable Players
It arises from the Nimzo-Indian Defence: 1.d4 Nf6 2.c4... 0-0. Among the most prolific White practitioners are Viktor Korchnoi (17 games), Anatoly Vaisser (13 games), Lajos Portisch (10 games). Black-side regulars include Julius Kozma (8 games), Ratmir Kholmov (7 games), Erich Gottlieb Eliskases (6 games).
Performance Across Rating Levels
How well the Nimzo-Indian Defence: 1.d4 Nf6 2.c4... 5.Nf3 works depends on what level you're playing at. The 1200 bracket has 10,610 games (0.00% of all games at that level); White wins 50.8%, Black 46.3%, 2.9% are drawn. At 1800 the opening surfaces in 0.01% of games; White wins 47.5%, Black 47.6%, draws 4.9%. At the top end (2500+ Elo), popularity is 0.02% with 10.9% draws — a clear sign of how much theory rules the line at master level. White's edge erodes by 5.7pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.
Move Diversity and Theory Depth
What players actually play after the opening moves depends heavily on rating. At 1200 Elo, the top reply is d5, played 33.5% of the time. There are 6 other moves seeing meaningful share, and 59.9% of games stick to established theory. Entropy: 2.96. By 2500, d5 dominates at 49.6% of replies; only 3 viable alternatives remain and 88.8% of moves are theory. Entropy drops to 2.02. That entropy collapse is the signature of a line where preparation pays off: at the top, players know the best move and play it.
Historical Trends
Year-over-year data tells you whether this opening is a contemporary fixture or a fading one. Adoption peaked in 2015 at 0.01% (2,341 games). By 2025 it sits at 0.00% — a 29% shift overall, leaving the line in decline.
Main Lines and Variations
The main branches off 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 0-0 5.Nf3 include:
Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.
Common Mistakes
- Drifting away from main theory — At 400 Elo, theory adherence sits at 65.3% — versus 83.4% at 2000. The most popular deviation is Nc6 (played 15.3% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
- Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
- Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.
Practice on Chessiverse
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