

Starting from 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 0-0 6.0-0 c6, players enter the King's Indian Defence: 1.d4 Nf6 2.c4... c6 — ECO D78. Across rating levels it shows up in 938,432 recorded games — enough data to map exactly where it succeeds and where it stalls.
History and Notable Players
It arises from the King's Indian Defence: 1.d4 Nf6 2.c4... 6.0-0. On the White side, Predrag Nikolic (36 games), Istvan Bilek (21 games), Kirill Stupak (18 games) top the database. Notable Black exponents: Wolfgang Uhlmann (25 games), Zdenko Kozul (22 games), Svetozar Gligoric (21 games).
Performance Across Rating Levels
The picture changes a lot as you climb the rating ladder. At 1200 Elo, the opening shows up in 0.00% of games (8,319 samples). White scores 50%, Black 45.6%, draws 4.4%. Move up to 1800 Elo and the share shifts to 0.02%, with White winning 50.8% versus Black's 43%. Among 2500-rated players the line appears in 0.20% of games and draws spike to 12.9%, indicating tight preparation. Positions also become less sharp as level rises (sharpness 0.96 → 0.87).
Time Control Patterns
Time control matters here: bullet players reach for this opening more than others. In bullet, it appears in 0.03% of games (796,653); White wins 51.4%. Blitz shows 0.02% adoption across 839,460 games, White scoring 50%. In rapid, the share rises to 0.01% — 96,963 games, White 49.1%. White's score swings 2.3pp across formats, so time control isn't just a stylistic choice here — it shifts the actual results.
Move Diversity and Theory Depth
What players actually play after the opening moves depends heavily on rating. At 1200 Elo, the top reply is Nc3, played 31.1% of the time. There are 7 other moves seeing meaningful share, and 62.4% of games stick to established theory. Entropy: 2.97. By 2500, cxd5 dominates at 38.9% of replies; only 7 viable alternatives remain and 67.8% of moves are theory. Entropy drops to 2.65.
Historical Trends
Year-over-year data tells you whether this opening is a contemporary fixture or a fading one. Adoption peaked in 2020 at 0.02% (131,650 games). By 2025 it sits at 0.02% — a 124% shift overall, leaving the line on the rise.
Main Lines and Variations
The main branches off 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 0-0 6.0-0 c6 include:
Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.
Common Mistakes
- Drifting away from main theory — At 400 Elo, theory adherence sits at 55.8% — versus 80.2% at 2000. The most popular deviation is c5 (played 7.8% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
- Neglecting development — Extra pawn moves in the opening are tempting, especially when you "know the moves". Developing a piece each turn is the simple correction.
- Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.
Practice on Chessiverse
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