Use Case

Best App to Practice Chess Endgames in 2026

Compare the best ways to drill chess endgames — Chessiverse Mate Hunt, Lichess practice positions, Chess.com endgame drills and tablebase training. Find what actually fixes technique.

Updated September 9, 2026IM John Bartholomew Reviewed by IM John Bartholomew
Best App to Practice Chess Endgames in 2026
The Verdict

Endgame technique is the most fixable weakness in club chess and the least practised. The tools differ in one important way: whether the defending king actually resists, and whether you're under time pressure. Chessiverse's Mate Hunt does both. Lichess practice positions are free and self-directed. Chess.com's drills sit in the middle.

Chessiverse

Mate Hunt teaches and then times the six essential checkmates against a king that plays the most stubborn defence available. Bronze, Silver, Gold and S-tier thresholds turn technique into something you can score and beat.

Competitor

Lichess offers free practice positions and a full tablebase, untimed and self-directed. Chess.com has structured endgame drills inside its lessons. Both cover more endgame types; neither puts you on a clock against a resisting defender.

Drilling the basic matesChessiverse (Mate Hunt)
Free optionLichess
Breadth of endgame typesLichess
Structured lessonsChess.com
Technique under time pressureChessiverse (Mate Hunt)
Perfect-play referenceLichess tablebase
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Head to Head

Quick Comparison

FeatureChessiverseCompetitor
Basic Mate DrillsSix mates: KQR, KRR, KQ, KR, KBB and KBN vs lone kingChess.com: Covered in drills / Lichess: Practice positions
Does the Defender ResistYes — the king plays the most stubborn defence, not a cooperative oneChess.com: Engine defence / Lichess: Tablebase-optimal defence
TimedYes — Bronze, Silver, Gold and S-tier thresholds per mateChess.com: No / Lichess: No
Scoring and ProgressionMedal tiers plus a leaderboard per positionChess.com: Completion tracking / Lichess: None
Breadth Beyond Basic MatesFocused on the essential matesLichess: Full tablebase and wide practice set / Chess.com: Broad lesson library
Perfect-Play ReferenceNot a tablebase browserLichess: Full 7-piece Syzygy tablebase, free
CostIncluded with Chessiverse; some access freeLichess: Free / Chess.com: Lessons need a paid plan
Best UseTurning technique you half-know into technique you can execute fastLichess: Studying any position exhaustively / Chess.com: Learning concepts from scratch

Why Endgames Are the Cheapest Rating Points Available

Endgame technique has a property almost nothing else in chess has: you can finish it.

Opening preparation expands forever and goes stale. Calculation improves slowly and unevenly. But king and rook against a lone king is a closed problem — learn the method, drill it until it's fast, and it's yours permanently. It never depends on what your opponent chose to play.

The reason more people don't do it is that endgame practice is boring in a way tactics puzzles aren't. Which makes the format of the practice matter more than usual.

The One Thing That Separates Real Practice from Fake Practice

Set up king and rook against a lone king and push the pieces around until it's mate. Most players can do this. Almost all of them conclude they know the endgame.

Then put a clock on it and give the defending king the most stubborn defence available, and the picture changes. The king runs toward the centre, refuses to walk into the short side, and takes the line that costs you the most moves. Suddenly "I know this" turns into a lot of shuffling.

That's the distinction worth caring about when choosing where to practise: does the defender fight, and are you under pressure? Those two things convert recognition into technique.

Chessiverse: Mate Hunt

Mate Hunt covers the six essential mates — queen and rook, two rooks, lone queen, lone rook, two bishops, and bishop and knight — each against a king playing a genuinely resisting defence.

The structure is: learn the method, practise it, then race the clock. Each mate has four thresholds, and they're demanding. Queen and rook wants three seconds for the top tier. The lone rook wants nine. Bishop and knight wants twenty-two, with gold at forty-four.

The timing is the part that makes it work. It converts a vague sense of "yes, I know that one" into a number, and the number is often humbling the first time. There's a leaderboard per position if that's motivating for you.

The honest limitation: it's focused on the essential mates rather than the full breadth of endgame theory. It won't teach you rook and pawn versus rook, and those decide far more real games.

Lichess: Free, Deep, Unstructured

Lichess has the most endgame material of anywhere, and all of it is free. Practice positions covering a wide range of endgame types, plus a complete seven-piece Syzygy tablebase you can query for perfect play in any position that small.

For a self-directed player this is close to ideal. You can take any ending you lost, load it, and explore exhaustively against optimal defence.

What it won't do is tell you whether you're any good at it. There's no clock, no score, no threshold you're failing to meet. If you're the kind of player who'll drill something honestly without being measured, that costs you nothing. Most people aren't.

Chess.com: Structured Lessons

Chess.com puts endgames inside its lesson system, which is the right place for them if you're learning the concepts for the first time. The drills are structured, explained, and sequenced sensibly.

It sits between the other two: more guidance than Lichess, less pressure than a timed format. Lessons need a paid plan.

What to Actually Do

  1. Start with the mates you'd be embarrassed to miss. Queen, rook, two rooks. An hour, total.
  2. Get them fast, not just correct. Correct-but-slow means you'll misplay it in time trouble, which is exactly when it will come up.
  3. Then king and pawn versus king. Opposition, the square rule, key squares. This shows up constantly.
  4. Then rook endings. The largest category of real endgames and the one most club players guess their way through. Lichess is the better tool here.
  5. Bishop and knight last. Rare, hard, and worth it for the coordination practice rather than the practical value.

The Bottom Line

If you want breadth and you'll drill honestly on your own, Lichess is free and has more material than anything else. If you're learning the concepts from scratch, Chess.com's lessons are well structured.

If you half-know the basic mates and want to find out how well, Mate Hunt will tell you in about ten minutes, and the answer is usually "less well than I thought". That's the most useful thing an endgame trainer can do.

Where to Start


Last verified: September 2026

New in 2026

What You Actually Get

Chessiverse has grown well past bot games. These all ship today, and every one of them is included in the comparison above.

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Reviewed by
IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

Comparisons on this page are checked against the live platforms before publication and re-verified whenever a feature changes.

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