

Starting from 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 0-0 5.Bd3 d5, players enter the Nimzo-Indian Defence: 1.d4 Nf6 2.c4... d5 — ECO E48. Across rating levels it shows up in 245,219 recorded games — enough data to map exactly where it succeeds and where it stalls.
History and Notable Players
It arises from the Nimzo-Indian Defence: 1.d4 Nf6 2.c4... 5.Bd3. Among the most prolific White practitioners are Aleksej Aleksandrov (85 games), Svetozar Gligoric (84 games), Fernando Peralta (60 games). Black-side regulars include Wolfgang Unzicker (50 games), Ivan Farago (34 games), Mikhail Tal (31 games).
Performance Across Rating Levels
The picture changes a lot as you climb the rating ladder. Among 1200-rated players, it appears in 0.00% of games — 6,195 of them on record — with White winning 52.2% and Black 44.1%. By 1800, popularity is 0.01% and White's score is 50.5% to Black's 44.9%. Among 2500-rated players the line appears in 0.14% of games and draws spike to 9.6%, indicating tight preparation. White's edge erodes by 4.1pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.
Move Diversity and Theory Depth
Looking at move selection shows how forcing — or not — the position really is. At 1200 Elo, the top reply is Ne2, played 36.8% of the time. There are 5 other moves seeing meaningful share, and 76.8% of games stick to established theory. Entropy: 2.43. By 2500, a3 dominates at 31.6% of replies; only 4 viable alternatives remain and 83.6% of moves are theory. Entropy drops to 1.98.
Main Lines and Variations
After 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 0-0 5.Bd3 d5, the established follow-ups are:
Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.
Common Mistakes
- Drifting away from main theory — At 400 Elo, theory adherence sits at 78.1% — versus 85.9% at 2000. The most popular deviation is a3 (played 16% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
- Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
- Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.
Practice on Chessiverse
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