

Starting from 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 0-0 6.0-0 d6, players enter the Dutch Defence: 1.d4 f5 2.c4... d6 — ECO A96. With 187,233 games on record, the patterns below come from the largest practical sample available.
History and Notable Players
It arises from the Dutch Defence: 1.d4 f5 2.c4... 0-0. Among the most prolific White practitioners are Georg Danner (8 games), Colin S Crouch (7 games), Glenn C Flear (7 games). Black-side regulars include Igor Naumkin (42 games), Simon K Williams (36 games), Bassem Amin (31 games).
Performance Across Rating Levels
The picture changes a lot as you climb the rating ladder. Among 1200-rated players, it appears in 0.00% of games — 942 of them on record — with White winning 52.4% and Black 44.9%. By 1800, popularity is 0.00% and White's score is 52.9% to Black's 41.9%. Among 2500-rated players the line appears in 0.05% of games and draws spike to 9.4%, indicating tight preparation. White's edge erodes by 6.6pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.
Move Diversity and Theory Depth
Move choice is far from uniform in the Dutch Defence: 1.d4 f5 2.c4... d6. At 1200 Elo, the top reply is Nc3, played 57.5% of the time. There are 4 other moves seeing meaningful share, and 72.4% of games stick to established theory. Entropy: 2.36. By 2500, Nc3 dominates at 72.8% of replies; only 2 viable alternatives remain and 96.9% of moves are theory. Entropy drops to 1.22. That entropy collapse is the signature of a line where preparation pays off: at the top, players know the best move and play it.
Main Lines and Variations
From the position after 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 0-0 6.0-0 d6, the recognised continuations are:
Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.
Common Mistakes
- Drifting away from main theory — At 400 Elo, theory adherence sits at 63.6% — versus 92.5% at 2000. The most popular deviation is e3 (played 12.1% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
- Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
- Playing without a plan — Each Dutch Defence: 1.d4 f5 2.c4... d6 middlegame demands a specific approach. Decide whether the position calls for attack, manoeuvre, or simplification before reaching for a move.
Practice on Chessiverse
Ready to try the Dutch Defence: 1.d4 f5 2.c4... d6 against a bot? Pick an opponent at your level and play a game.



