Grob's Attack: Spike

+1400%
A001.g4 d5 2.Bg2 c6 3.g5
Oct 27, 2028
TL;DR

After 1.g4 d5 2.Bg2 c6, White pushes 3.g5 — the Spike. Tries to dissuade ...Nf6 and create kingside chaos, but Black's central structure is unaffected and White's kingside is now permanently compromised.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

Grob's Attack: Spike: A Complete Guide
Grob's Attack: Spike - Opening Moves
Summary

Starting from 1.g4 d5 2.Bg2 c6 3.g5, players enter the Grob's Attack: Spike — ECO A00. Lichess records 172,598 games in this line, which gives us a reliable view of how it actually performs in practice.

History and Notable Players

It arises from the Grob's Attack.

Performance Across Rating Levels

The picture changes a lot as you climb the rating ladder. At 1200 Elo, the opening shows up in 0.00% of games (7,677 samples). White scores 49.1%, Black 47.4%, draws 3.5%. By 1800, popularity is 0.01% and White's score is 46.9% to Black's 48.5%. At 2500, 0.01% of games go into this opening; draws sit at 11.6% — the line is well-mapped at this level. White's edge erodes by 7.8pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.

Move Diversity and Theory Depth

What players actually play after the opening moves depends heavily on rating. At 1200 Elo, the top reply is e5, played 28.5% of the time. There are 6 other moves seeing meaningful share, and 66.6% of games stick to established theory. Entropy: 2.73. By 2500, e5 dominates at 61.5% of replies; only 3 viable alternatives remain and 92.9% of moves are theory. Entropy drops to 1.63. That entropy collapse is the signature of a line where preparation pays off: at the top, players know the best move and play it.

Common Mistakes

  • Drifting away from main theory — At 400 Elo, theory adherence sits at 57.5% — versus 83.4% at 2000. The most popular deviation is g6 (played 19% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
  • Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
  • Playing without a plan — Each Grob's Attack: Spike middlegame demands a specific approach. Decide whether the position calls for attack, manoeuvre, or simplification before reaching for a move.

Practice on Chessiverse

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Quick Facts

Main Line1.g4 d5 2.Bg2 c6 3.g5
DifficultyIntermediate
Parent OpeningGrob's Attack
Style

Unorthodox openings deviate from classical principles to surprise opponents and lead the game into unfamiliar territory. They can be highly effective when the opponent is unprepared.

172,598games on Lichess
47%
4.7%
48.2%
White wins Draws Black wins

Data from Lichess opening explorer (blitz & rapid)

Most Popular At2500
SharpnessSharp

Popularity by Rating

Percentage of all games at each rating bracket that feature this opening.

Data from Lichess opening explorer (blitz & rapid games)

Theory Adherence by Rating

How often players choose the single most popular move at this position. Higher = more predictable play.

Black to move after the opening line

Popularity Over Time

Share of all Lichess blitz + rapid games featuring this opening, by year.

Top Moves by Rating

Black to move after the opening line

RatingMost Popular2nd3rd
400e524.4%g619%Bf514.1%
1000e527.7%Bf517.7%g616.7%
1200e528.5%Bf522.2%g615.9%
1400e535.5%Bf521.6%g614.6%
1600e545.3%Bf518.7%g613.2%
1800e555%Bf514%g611.2%
2000e559.1%h612.6%Bf511.7%
2200e558.6%h619.1%Bf510.4%
2500e561.5%h623.2%Bf58.2%

Popularity by Time Control

Bullet
<0.01%107K
Blitz
<0.01%153K
Rapid
<0.01%20K
1% more decisive in bullet
Raw data tables (Lichess blitz + rapid)
Grob's Attack: Spike: popularity and win rates by player rating
Rating (Elo)Share %GamesWhite win %Black win %Draw %Sharpness
4000.001,63249.546.44.10.959
10000.003,71449.246.93.90.961
12000.007,67749.147.43.50.965
14000.0017,31249.646.83.60.964
16000.0035,75047.948.04.00.960
18000.0151,96946.948.54.60.954
20000.0139,68945.049.75.30.947
22000.0113,07646.746.46.90.931
25000.011,77941.347.211.60.884
Grob's Attack: Spike: move-choice theory adherence by rating
Rating (Elo)Top moveTop move %Viable movesTheory %Entropy
400e524.4657.52.957
1000e527.7662.12.831
1200e528.5666.62.735
1400e535.5571.72.582
1600e545.3577.12.361
1800e555.0580.22.108
2000e559.1483.41.968
2200e558.6488.11.874
2500e561.5392.91.632
Grob's Attack: Spike: popularity over time
YearShare %GamesWhite win %Black win %Draw %
20130.00837.562.50.0
20140.0014959.140.30.7
20150.0071048.047.64.4
20160.001,10549.645.94.5
20170.003,58747.048.64.4
20180.006,26045.649.55.0
20190.007,10645.849.74.6
20200.0014,30146.248.94.9
20210.0022,88046.848.44.8
20220.0028,84146.948.44.7
20230.0032,41147.647.84.7
20240.0033,05247.248.14.8
20250.0033,33447.447.94.7
Grob's Attack: Spike: popularity by time control
FormatShare %GamesWhite win %Black win %Draw %Sharpness
bullet0.00106,74050.645.73.70.963
blitz0.00153,08147.248.14.70.953
rapid0.0019,51745.649.64.80.952
Grob's Attack: Spike: top candidate moves by rating bracket
Rating (Elo)1st move1st %2nd move2nd %3rd move3rd %
400e524.4g619.0Bf514.1
1000e527.7Bf517.7g616.7
1200e528.5Bf522.2g615.9
1400e535.5Bf521.6g614.6
1600e545.3Bf518.7g613.2
1800e555.0Bf514.0g611.2
2000e559.1h612.6Bf511.7
2200e558.6h619.1Bf510.4
2500e561.5h623.2Bf58.2

Frequently Asked Questions

What is the Grob's Attack: Spike?

The Grob's Attack: Spike begins with 1.g4 d5 2.Bg2 c6 3.g5 and is classified under ECO code A00.

Is the Grob's Attack: Spike good for beginners?

The Grob's Attack: Spike can be played at any level. Beginners should focus on understanding the key strategic ideas rather than memorizing long theoretical lines. Our AI bots at various rating levels provide a great way to practice the opening concepts.

What are the win rates for the Grob's Attack: Spike?

In a database of 172,598 master games, White wins 47% of the time, Black wins 48.2%, and 4.7% are drawn.

How can I practice the Grob's Attack: Spike?

On Chessiverse, you can practice the Grob's Attack: Spike by playing against our 600+ AI bots. Each bot has a unique playing style and opening repertoire, so you can find the perfect sparring partner for any level.

Reviewed by

IM John Bartholomew
IM John BartholomewCo-Founder & Chess Educator

International Master and chess educator. Co-founded Chessable and joined Chessiverse as co-founder. Best known for his "Climbing the Rating Ladder" YouTube series and structured opening courses.

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