

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 0-0 6.Be2 e5 7.0-0 Nc6 8.d5 Ne7 9.Ne1 Nd7 10.f3 f5 opens the King's Indian Defence: 1.d4 Nf6 2.c4... f5, ECO E99. Across rating levels it shows up in 28,682 recorded games — enough data to map exactly where it succeeds and where it stalls.
History and Notable Players
It arises from the King's Indian Defence: 1.d4 Nf6 2.c4... 9.Ne1. Among the most prolific White practitioners are Pal Kiss (15 games), Gyula Bordas (10 games), Peter Lukacs (10 games). Black-side regulars include Liren Ding (6 games), Aleksander Sznapik (5 games), Vasik G Rajlich (5 games).
Performance Across Rating Levels
Popularity and results vary sharply by rating level. At 1200 Elo, the opening shows up in 0.00% of games (9 samples). White scores 77.8%, Black 22.2%, draws 0%. By 1800, popularity is 0.00% and White's score is 53% to Black's 42.5%. At 2500, 0.01% of games go into this opening; draws sit at 8.7% — the line is well-mapped at this level. White's edge erodes by 26.3pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.
Move Diversity and Theory Depth
Move choice is far from uniform in the King's Indian Defence: 1.d4 Nf6 2.c4... f5. At 1200 Elo, the top reply is Be3, played 77.8% of the time. There are 2 other moves seeing meaningful share, and 100% of games stick to established theory. Entropy: 0.76. By 2500, g4 dominates at 76.9% of replies; only 2 viable alternatives remain and 98.9% of moves are theory. Entropy drops to 1.02. Move diversity stays high even at master level, suggesting the opening doesn't force one specific response.
Common Mistakes
- Playing outside main lines — At 400 Elo, only 0% of moves follow established theory — at 2000 that climbs to 97.8%. Most of the gap is players who pick a reasonable-looking move over the best one, and the position quietly drifts.
- Neglecting development — It can feel productive to make extra pawn moves early, but falling behind in piece development is what loses most amateur games — especially in open positions where active pieces find squares fast.
- Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.
Practice on Chessiverse
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