

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 Nbd7 7.0-0 e5 8.e4 opens the King's Indian Defence: 1.d4 Nf6 2.c4... 8.e4, ECO E68. Lichess records 259,419 games in this line, which gives us a reliable view of how it actually performs in practice.
History and Notable Players
It arises from the King's Indian Defence: 1.d4 Nf6 2.c4... Nbd7. On the White side, Igor Stohl (40 games), Ognjen Cvitan (37 games), Zlatko Ilincic (35 games) top the database. Notable Black exponents: Joseph G Gallagher (47 games), Vasilios Kotronias (38 games), Miguel Najdorf (30 games).
Performance Across Rating Levels
Popularity and results vary sharply by rating level. Among 1200-rated players, it appears in 0.00% of games — 888 of them on record — with White winning 52.7% and Black 43.5%. Move up to 1800 Elo and the share shifts to 0.00%, with White winning 52.2% versus Black's 42.8%. At 2500, 0.14% of games go into this opening; draws sit at 9.6% — the line is well-mapped at this level. White's edge erodes by 6.0pp from 1200 to 2500 Elo, suggesting Black's counterplay is easier to find with experience.
Move Diversity and Theory Depth
Move choice is far from uniform in the King's Indian Defence: 1.d4 Nf6 2.c4... 8.e4. At 1200 Elo, the top reply is exd4, played 42.8% of the time. There are 5 other moves seeing meaningful share, and 70.5% of games stick to established theory. Entropy: 2.68. By 2500, exd4 dominates at 43.9% of replies; only 4 viable alternatives remain and 89.6% of moves are theory. Entropy drops to 2.01. The narrowing is significant — strong players consolidate around a small set of best moves, while amateurs scatter across many plausible-looking options.
Main Lines and Variations
From the position after 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.Nf3 d6 5.g3 0-0 6.Bg2 Nbd7 7.0-0 e5 8.e4, the recognised continuations are:
Each branch leads to a different middlegame character — the resulting pawn structure decides what kind of game you get.
Common Mistakes
- Drifting away from main theory — At 400 Elo, theory adherence sits at 67.2% — versus 79.8% at 2000. The most popular deviation is b6 (played 12.5% of the time at 400, much less so up top). It looks fine but quietly hands the better-prepared side an edge.
- Neglecting development — Extra pawn moves in the opening are tempting, especially when you "know the moves". Developing a piece each turn is the simple correction.
- Letting White own the centre — Hypermodern openings concede central space on purpose, but only if you strike back in time. Delay the counter-blow and you end up squeezed.
Practice on Chessiverse
Ready to try the King's Indian Defence: 1.d4 Nf6 2.c4... 8.e4 against a bot? Pick an opponent at your level and play a game.



